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Interface: D3PPolarProps
Defined in: core/coords.ts:312
Props of a polar system: where the angle starts and which way it goes, the hole, the part of the circle covered, the shift of the center, the padding and the reach of the pointer.
Properties
clockwise
ts
clockwise: boolean;Defined in: core/coords.ts:316
Whether the angle grows clockwise (default true).
innerRadius
ts
innerRadius: number;Defined in: core/coords.ts:318
Hole radius as a fraction of the outer radius (0 = full disc, 0.5 = ring).
padding
ts
padding: number;Defined in: core/coords.ts:324
Pixels kept free around the disc, for the angle labels.
reach
ts
reach: number;Defined in: core/coords.ts:330
How far beyond the ring, in pixels, the pointer still counts as being over the system. There it reads the angle and the outer radius, so the tooltip, the markers and the radius axis that follows the pointer keep working around the chart, not only on the disc.
shift
ts
shift: [number, number];Defined in: core/coords.ts:322
Moves the center, as fractions of the outer radius: [0, 0.5] lowers a half disc so that it sits in the middle.
startAngle
ts
startAngle: number;Defined in: core/coords.ts:314
Screen angle (degrees) at which the angle range starts: 0 = up.
sweep
ts
sweep: number;Defined in: core/coords.ts:320
Angle covered by the system, in degrees: 360 is a full circle, 180 a half (gauges, semi-donuts).